Work

Unity

Shipping games, WebGL and virtual reality in Unity

01 — 2022 — 2023

Origen

Technical artist · animation, shaders and scenes

Narrative virtual reality piece on the collective memory of the Shipibo people, selected for Venice Immersive 2023.

  • Scenes built from scratch — jungle, river, desert, spiderwebs — with camera walkthroughs on PathCreator.
  • Animation of wildlife and characters: jaguar, butterfly, hands and the grandmother handing over the weaving.
  • Shaders and effects on the Universal Render Pipeline; viewed on Oculus.
  • Audio system driven by proximity, collision and delay, with a global clip index.
  • The piece travelled to Venice Immersive 2023 (La Biennale), DOK.fest München and BIFAN.
UnityURPShadersC#OculusVR
La Biennale
Origen
02 — 2026

unity-mcp

Author

MCP server that inspects and drives a running Unity Editor.

  • Two pieces: a Python MCP server and a C# bridge that runs inside the editor and answers over HTTP.
  • Thirteen tools: scene hierarchy, create and delete GameObjects, transforms, component properties, play mode, console, screenshots and arbitrary C# execution.
  • Works with Unity 2021.3 LTS, 2022.3 LTS and 6000; the agent sees the scene and acts on it without leaving the editor.
PythonC#Unity EditorMCPHTTP
public/work/unity-mcp/
Available for projects · remote

© 2026 Christian ReyesSanta Marta