Work

Real time

Games, VR and virtual production in Unreal and Unity

ReelReal time
01 — 2023 — 2024

Quiantic

3D Artist · modelling, rigging and animation

Video-game advertising creatives produced in Unreal Engine.

  • Modelling, rigs, animation and scene assembly in Unreal Engine.
  • Six commissions with a full pipeline: storyboard, 3D, compositing, After Effects and final delivery.
  • Rendered in separate passes — final image, no-FX, action layers — to composite with control rather than solving everything in engine.
Unreal EngineMayaRiggingAnimaciónAfter Effects
Quiantic
Quiantic
Quiantic
Quiantic
Quiantic
02 — 2023 — 2024

Meblock

Unreal Engine development lead

Led Unreal Engine development, delivered as a video master.

  • EXR-rendered sequences through Movie Render Queue and a final video master.
Unreal EngineMovie Render QueueEXR
public/work/meblock/
03 — 2022 — 2023

Origen

Technical artist · animation, shaders and scenes

Narrative virtual reality piece on the collective memory of the Shipibo people, selected for Venice Immersive 2023.

  • Scenes built from scratch — jungle, river, desert, spiderwebs — with camera walkthroughs on PathCreator.
  • Animation of wildlife and characters: jaguar, butterfly, hands and the grandmother handing over the weaving.
  • Shaders and effects on the Universal Render Pipeline; viewed on Oculus.
  • Audio system driven by proximity, collision and delay, with a global clip index.
  • The piece travelled to Venice Immersive 2023 (La Biennale), DOK.fest München and BIFAN.
UnityURPShadersC#OculusVR
La Biennale
Origen
Available for projects · remote

© 2026 Christian ReyesSanta Marta